@All: I took a little break from the development, so a new release with the new project management system and some other feature requests is still 2-3 weeks away :(
In the meantime, some bugs popped in the current release...
List of known bugs in this release ( 0.8.87 ) :
- IDEal will throw an exception when adding existing files to a project if the active editor tab window is not a part of that project. To avoid this bug., make sure to select any file-tab from that project before adding new files. Also, if this bug appears, it's better to restart the editor after adding files to your project.
- When compiling a project, a compile error in a file that is not included in the project will throw an exception
- "Replace All in the selection" in some situations won't replace all occurencies in the selected text
- 2 other small visual/ highlighting bugs, a bug with typing multi-byte ( Chinese for example ) characters in the editor ( Use the Unicode release if you are using a language with multi byte characters ) and IPete's problem with 3DS MAX ( Still struggling on this one, so if anyone else have this kind of problem, please let me know )
These bugs aren't critical, but just to let you know that they will be fixed for the next release.
In the meantime, some bugs popped in the current release...
List of known bugs in this release ( 0.8.87 ) :
- IDEal will throw an exception when adding existing files to a project if the active editor tab window is not a part of that project. To avoid this bug., make sure to select any file-tab from that project before adding new files. Also, if this bug appears, it's better to restart the editor after adding files to your project.
- When compiling a project, a compile error in a file that is not included in the project will throw an exception
- "Replace All in the selection" in some situations won't replace all occurencies in the selected text
- 2 other small visual/ highlighting bugs, a bug with typing multi-byte ( Chinese for example ) characters in the editor ( Use the Unicode release if you are using a language with multi byte characters ) and IPete's problem with 3DS MAX ( Still struggling on this one, so if anyone else have this kind of problem, please let me know )
These bugs aren't critical, but just to let you know that they will be fixed for the next release.