Using a bank instead of a string

Blitz3D Forums/Blitz3D Programming/Using a bank instead of a string

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If performance is that critical, maybe you should write this section of code in C, and interface it with Blitz3D as a userlib. Because I don't think Blitz3D is capable of what you're trying to achieve.



But it's puzzling! What does blitz consider as a string? Can't a bank be considered a string? Without any data conversion? It doesn't need data conversion does it? Or maybe I need to trick blitz into thinkig the bank is a string...

hmmm...(!)