The shadow issue is being addressed. I could do a quick fix, but it would slow down performance. I'm talking to Julio about a way to eliminate those faces from the calculated BSP.
I also changed it so a shadow will render all a mesh's children. Now I have a single shadow for the whole car, instead of separate shadows for each limb. (That was why the wheels looked darker when they overlapped the chassis shadow.) This will work the same for animated characters.
I also changed it so a shadow will render all a mesh's children. Now I have a single shadow for the whole car, instead of separate shadows for each limb. (That was why the wheels looked darker when they overlapped the chassis shadow.) This will work the same for animated characters.