FOR bug

BlitzMax Forums/BlitzMax Programming/FOR bug

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Even better, they really are exactly the same. I hadn't noticed a couple instructions, the for loop does the same jump and initial check. So... no difference. Nuts, I guess I really should look into things before just blinding making claims like that.

To be fair, this isn't the behavior I'm used to.