I was wondering if anyone here has used SDL extensively, and if they would be willing to provide their opinion on it compared to other graphic API's out there (OpenGL, DirectX, etc)
From what I've read, it's got hardware accelleration capability.
Does anyone know if it can do alpha blending, scaling, rotation, etc.. (ie. effects you see in modern 2D games)
Thanks in advance for any input!
From what I've read, it's got hardware accelleration capability.
Does anyone know if it can do alpha blending, scaling, rotation, etc.. (ie. effects you see in modern 2D games)
Thanks in advance for any input!