I've currently been struggling with this issue.
Until next version of blitz3d is released a workaround for ati performance is to not use CopyEntity with b3d, md2 meshes. The following tweak seems to return ATI performance close to 1.88 behavior when rendering 14 rows of the clone army?
Until next version of blitz3d is released a workaround for ati performance is to not use CopyEntity with b3d, md2 meshes. The following tweak seems to return ATI performance close to 1.88 behavior when rendering 14 rows of the clone army?
Added\Obj = LoadAnimMesh("robot2.b3d") ; Added\Obj = CopyEntity(B3D\Obj)