Don't worry. Within 50 years copyright will exist is a very limited form. When we FINALLY dive head-long into the information age. (rather than teetering on the edge of it) There will be 2 kinds of 'product': physical items, which the customer will be paying for secrets, production, and brand of; and digital products, which will mainly be services, but might also be access to some kind of esoteric information.
The idea that when a person is buying a game, that they are paying for a product like a roll of toilet paper, will be laughed at. 99% of sales will be digital, and you will be buying access to new game-information and services. You'll need your credit card (or future equal) information to get tech support, and you'll need that same info to access any online gameplay or other such things. THAT will be what you are paying for.
Should someone 'steal' the game, you'll only have minimal off-line access, they won't have any support, and they won't have easy access to any updates.
There will be some-kind of website that lets you watch high-quality TV with or without commercials. The Commercials version will cost less or nothing. Sure, you can find all the same shows, movies, anime, sports, and music videos elsewhere, but you'll be paying to access them in a structured easy to navigate means, and you'll be paying for the consistant quality and up-time, and you'll be paying for the variety.
Same goes for music, which will be downloadable in the future equal of mp3 (or maybe not, devices could stream them off the site just as fast as holding them yourself by then) and the ammount of music will be irrelivent, you can listen to the entire collection for the same price. Say, $50 a month? In the streaming case, you'll lose access when you cancel, in the downloaded case (which should be your choice) you can keep access. Since it is infinitely replicable, no one is losing money, they paid $50 at least for whatever they downloaded in that month.
Imagine it, isn't every piece of music ever recorded, in high quality, worth $50 a month? It could be like the cable bill. Maybe all these services will be merged. Movies, Music, TV, Books, and many other kinds of media, stream/downloadable at your fingertips for a monthly fee. You pick which, since you'll have limited space yourself, so most people will just stream. All this for say. $1-300 a month. Maybe there are different packages, and you can pick and chose what you are able to stream. Perhaps you can eliminate downloadability and pay less. Maybe you can eliminate books and pay less.
By then, all our devices will use the internet at high speeds and will be able to connect to these services. They will also be able to talk to eachother, so your cell-phone, remote control, mouse and other 'control' devices will merge into one. You'll still have TVs and Fridges and lights, but you'll be able to control your whole house with the one device.
More-over, once linked up, you'll be able to control them all over the internet from anywhere.
So, I'm not worried about these kinds of silly laws. It doesn't take a genius to realize that a system like the one I described is more than enough to compensate the artists. Track what is watched/listened too the most and pay out to them the most.
What makes you more money? a .1% chunk of $50... from 700,000,000 people, that might be so high in watches for 36 months. Or selling 10 million records at $20 a pop. Doesn't take a math genius. to realize that $200,000,000 is nothing compared to. Raise the monthly rate to more like $300 for movies, books, music, and tv and you are sitting on a VERY big chunk of money... 210 billion dollars, to be exact. Provided 700 million people subscribe. There are 620,000,000 people in the UK, USA, Canada, Japan and Mexico combined. Add in the rest of europe and you have quite a bit more. Imagine in 50 years China becomes open to the outside world. In 50 years, the population should be greater in the 5 places I mentioned as well.
Even if only half of the population of these countries subscribed, which when you think about this in terms of it being like a cable company, and the future, I don't think it is a stretch, that's still over 100 billion...
Also, most of the old folks that don't get the internet will be dead or retired, so the young-blood will realize the potential and embrace it.
The idea that when a person is buying a game, that they are paying for a product like a roll of toilet paper, will be laughed at. 99% of sales will be digital, and you will be buying access to new game-information and services. You'll need your credit card (or future equal) information to get tech support, and you'll need that same info to access any online gameplay or other such things. THAT will be what you are paying for.
Should someone 'steal' the game, you'll only have minimal off-line access, they won't have any support, and they won't have easy access to any updates.
There will be some-kind of website that lets you watch high-quality TV with or without commercials. The Commercials version will cost less or nothing. Sure, you can find all the same shows, movies, anime, sports, and music videos elsewhere, but you'll be paying to access them in a structured easy to navigate means, and you'll be paying for the consistant quality and up-time, and you'll be paying for the variety.
Same goes for music, which will be downloadable in the future equal of mp3 (or maybe not, devices could stream them off the site just as fast as holding them yourself by then) and the ammount of music will be irrelivent, you can listen to the entire collection for the same price. Say, $50 a month? In the streaming case, you'll lose access when you cancel, in the downloaded case (which should be your choice) you can keep access. Since it is infinitely replicable, no one is losing money, they paid $50 at least for whatever they downloaded in that month.
Imagine it, isn't every piece of music ever recorded, in high quality, worth $50 a month? It could be like the cable bill. Maybe all these services will be merged. Movies, Music, TV, Books, and many other kinds of media, stream/downloadable at your fingertips for a monthly fee. You pick which, since you'll have limited space yourself, so most people will just stream. All this for say. $1-300 a month. Maybe there are different packages, and you can pick and chose what you are able to stream. Perhaps you can eliminate downloadability and pay less. Maybe you can eliminate books and pay less.
By then, all our devices will use the internet at high speeds and will be able to connect to these services. They will also be able to talk to eachother, so your cell-phone, remote control, mouse and other 'control' devices will merge into one. You'll still have TVs and Fridges and lights, but you'll be able to control your whole house with the one device.
More-over, once linked up, you'll be able to control them all over the internet from anywhere.
So, I'm not worried about these kinds of silly laws. It doesn't take a genius to realize that a system like the one I described is more than enough to compensate the artists. Track what is watched/listened too the most and pay out to them the most.
What makes you more money? a .1% chunk of $50... from 700,000,000 people, that might be so high in watches for 36 months. Or selling 10 million records at $20 a pop. Doesn't take a math genius. to realize that $200,000,000 is nothing compared to. Raise the monthly rate to more like $300 for movies, books, music, and tv and you are sitting on a VERY big chunk of money... 210 billion dollars, to be exact. Provided 700 million people subscribe. There are 620,000,000 people in the UK, USA, Canada, Japan and Mexico combined. Add in the rest of europe and you have quite a bit more. Imagine in 50 years China becomes open to the outside world. In 50 years, the population should be greater in the 5 places I mentioned as well.
Even if only half of the population of these countries subscribed, which when you think about this in terms of it being like a cable company, and the future, I don't think it is a stretch, that's still over 100 billion...
Also, most of the old folks that don't get the internet will be dead or retired, so the young-blood will realize the potential and embrace it.