Hmm, that's an idea. I'd still have to have a radial explosion of some kind to trigger the chain reactions though, obviously. Mind you, that exloding mesh code is quite CPU intensive, so I wouldn't want too many going on at once. I guess I could make them explode quicker, or something, though...
Level 11 is proving tricky - so close to reaching the target several times, but not quite getting there...
Level 11 is proving tricky - so close to reaching the target several times, but not quite getting there...