Haha! good one!
i would add:
- animated shadows (good one, and fast)
implantation: no idea
- physX engine
- smooth mesh morphing (like rubber, and gelly)
implantation: i guess i would start by determining what vertex are assigned to bones, and scale that... but i already smell an issue with that concerning "smooth morphing".
i would add:
- animated shadows (good one, and fast)
implantation: no idea
- physX engine
- smooth mesh morphing (like rubber, and gelly)
implantation: i guess i would start by determining what vertex are assigned to bones, and scale that... but i already smell an issue with that concerning "smooth morphing".