In game Scripting

BlitzMax Forums/BlitzMax Programming/In game Scripting

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Its not bad but personally I would go for pre-compilation to a byte-code format, its usually far more efficient even if it does have the compile-time penalty.

If you do want to go down that route then you may want to take a peak at the source code for an old scripting language I made called MicroC. Its not as efficient as it could be but its a good example of byte-code compilation.
http://www.binaryphoenix.com/index.php?action=viewproject&pid=11