So here is a stupid question...

Blitz3D Forums/Blitz3D Programming/So here is a stupid question...

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If you had to add one 'killer feature' to your B3d game, what would it be


A real-time physics engine.

how would you implement it?


Via the growing array of physics engine wrappers available.

Why would you include it?


Extra realism and immersibility - lots of fun gameplay.
Physics based puzzles, ragdoll enemies, cool vehicles etc, etc.