Name the joints in your skeleton. Then you can:
knee = findChild("KneeJoint",animMesh)
rotateEntity knee, rnd(360),rnd(360),rnd(36)
p.s. I don't believe this works on md2 animated meshes, since the vertex animation is saved, and not sure if the joints/bones still influence the vertices...
hope that helps,
d.
knee = findChild("KneeJoint",animMesh)
rotateEntity knee, rnd(360),rnd(360),rnd(36)
p.s. I don't believe this works on md2 animated meshes, since the vertex animation is saved, and not sure if the joints/bones still influence the vertices...
hope that helps,
d.