BlitzForest/Grass - Dense trees & grass rendering

Blitz3D Forums/Blitz3D Programming/BlitzForest/Grass - Dense trees & grass rendering

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Open land as in your screenie is very hard to achieve. I am rather trying to design levels with a low camera range. For example, a canyon enviroment that allows rich vegetation at all times.


You mean like this? (p.s. the trees are just placeholders - I know they look bad)

(View movie here)



I'm designing my current game engine to handle it all - dense swamplands, wide open grassy planes, mountainous forests, etc., :)

(I guess this is a little bit off topic, but I'm sure some of you are a little interested in why I'm giving my old code away ;) )