It came to me after the creating process of making animation sequence in Pacemaker, and after learning that i can easily controll speed of animation programatically in Blitz3D: Does larger number of frames takes more memory that smaller number of frames, if we have same number of keyframes ?
Does b3d count in memory only keyframes? Because if not, it would be good way to save memory creating animation only with keyframes, and then slower animation programatically to adjust its appearance.
Does b3d count in memory only keyframes? Because if not, it would be good way to save memory creating animation only with keyframes, and then slower animation programatically to adjust its appearance.