pixies - sprites with zero filtering

Blitz3D Forums/Blitz3D Programming/pixies - sprites with zero filtering

I use multiple cameras in my stuff. Rather than keeping stuff 'far away' which is potentially problematic I keep EVERYTHING hidden by default and show stuff only for rendering. HUD items might be parented to a pivot called HUD_SWITCH (or even the hud camera) to make this easy.

  showentity GAME_SWITCH ;pivot which is the parent of everything in game, including the main camera
  renderworld()
  hideentity GAME_SWITCH

  showentity HUD_SWITCH
  renderworld()
  hideentity HUD_SWITCH


or better still just have a function that takes ths switch as a parent

function do_render_world(switch)

  showentity (switch)
  renderworld()
  hideentity (switch)

end function