hm... if i have time, i write this routine, i decribed above... it is good for not complex scenes - with many moving objects - and you need only few simple calculations
and if something changes - you get the result at "realtime"...
You do not need cells and you do not need predefined paths/grids. You do not get a path to destination, but you get only a moving direction. And in theory you sohuld have smooth movement.
and if something changes - you get the result at "realtime"...
You do not need cells and you do not need predefined paths/grids. You do not get a path to destination, but you get only a moving direction. And in theory you sohuld have smooth movement.