Nevertheless...
Make a cube in Max and give it a certain name you will recognize, then make another cube (if you want to each other primitive should also work), which discribes the position the camera should look. You also should give this cube a name you will recognize..
e.g.
CameraCube name is Cam1
And other cube name is Cam1Direction
Now you can load you exported level (3ds, b3d) to you code.
But there are still no cameras you would say.. Right! This will change now: Just use the FindChild command (e.g: campos = FindChild(level_mesh, 'Cam1') - I am not sure if blitz3d uses "" or '')
now you got the position for your camera, which you will rotate to the right direction with PointEntity to Cam1Direction.
I hope I could help you.
Make a cube in Max and give it a certain name you will recognize, then make another cube (if you want to each other primitive should also work), which discribes the position the camera should look. You also should give this cube a name you will recognize..
e.g.
CameraCube name is Cam1
And other cube name is Cam1Direction
Now you can load you exported level (3ds, b3d) to you code.
But there are still no cameras you would say.. Right! This will change now: Just use the FindChild command (e.g: campos = FindChild(level_mesh, 'Cam1') - I am not sure if blitz3d uses "" or '')
now you got the position for your camera, which you will rotate to the right direction with PointEntity to Cam1Direction.
I hope I could help you.