@LT, have you copied all files into : 'YourBMaxPath/mod/klepto.mod/' ? If think you're trying to run it from sidesign.minib3d or something like this.
@arctic fox:
The most important thing is that you have to set the GraphicsDriver to OpenGL (on win). The second thing is that you have to set the new Viewports for you cams extra after the updatcanvas3D command, thats because I don't know where the user wants to have their cams or what is their main cam.
I hope this helps.
@arctic fox:
Strict Import klepto.minib3d SetGraphicsDriver(GLMax2DDriver()) 'Very important on windows Global GAME_WIDTH=640 Global GAME_HEIGHT=480 ' create a centered window with client size GAME_WIDTH,GAME_HEIGHT Local wx=(ClientWidth(Desktop())-GAME_WIDTH)/2 Local wy=(ClientHeight(Desktop())-GAME_HEIGHT)/2 Local window:TGadget=CreateWindow("My Canvas",wx,wy,GAME_WIDTH,GAME_HEIGHT,Null,WINDOW_TITLEBAR|WINDOW_CLIENTCOORDS|WINDOW_RESIZABLE) ' create a canvas for our game Local canvas:TGadget=CreateCanvas(0,0,640,480,window) ' create an update timer CanvasGraphics3D(Canvas) Local cam:TCamera=CreateCamera() PositionEntity cam,0,0,-10 Local light:TLight=CreateLight(1) Local cube:TMesh=CreateCube() Local sphere:TMesh=CreateSphere() Local cylinder:TMesh=CreateCylinder() Local cone:TMesh=CreateCone() PositionEntity cube,-6,0,0 PositionEntity sphere,-2,0,0 PositionEntity cylinder,2,0,0 PositionEntity cone,6,0,0 ScaleEntity sphere,3,3,3 CreateTimer 60 While WaitEvent() Select EventID() Case EVENT_TIMERTICK RedrawGadget canvas Case EVENT_GADGETPAINT SetGraphics CanvasGraphics( canvas ) TurnEntity cube,0,1,0 RotateEntity(sphere,EntityPitch(sphere)+0.7,EntityYaw(sphere)+0.7,EntityRoll(sphere)+0.7) UpdateWorld RenderWorld DrawText "FPS: "+String(TGlobal.Getfps()),0,0 Flip Case EVENT_MOUSEMOVE Case EVENT_WINDOWSIZE SetGadgetShape(Canvas , 0 , 0 , ClientWidth(window) , ClientHeight(window)) UpdateCanvas3D(Canvas) CameraViewport(Cam , 0 , 0 , ClientWidth(window) , ClientHeight(window) ) Case EVENT_WINDOWCLOSE FreeGadget canvas End Case EVENT_APPTERMINATE End End Select Wend
The most important thing is that you have to set the GraphicsDriver to OpenGL (on win). The second thing is that you have to set the new Viewports for you cams extra after the updatcanvas3D command, thats because I don't know where the user wants to have their cams or what is their main cam.
I hope this helps.