Jump in cycle time.

BlitzMax Forums/BlitzMax Beginners Area/Jump in cycle time.

yeah it's the problem that never goes away and is annoying. That's why I sometimes harp on about the Amiga being smooth and also DOS for that matter (unless running via windows). Wonder if it's better in Vista with DX10...

Yes curious that your first print test was fine, but it only goes funny with cls and flip. But does it go away if you replace flip with that list filling code from above?

Also of course my graph demo should show a true picture of what's going on as it doesn't use print. Plus a graph is doing a bit more as well, more like a real game, instead of a print command.