Steering wheel, force feedback etc?

Blitz3D Forums/Blitz3D Programming/Steering wheel, force feedback etc?

I havent tested that yet, but logic should be that since I'm using the DirectInput Object that Blitz3D itself has created things should NOT break regular blitz3d input commands.

The old BB_DInput1_4.dll would take over the Blitz3D mouse , keyboard and joystick stuff because I had to create my own instance of DirectInput. Shouldnt have to worry about that with this new dll.