Hey klepto, just started poking around and integrating your new release into my game. The first thing I'm trying to work in is shadows. However I keep getting unhandled memory exceptions. I went back into the shadows example program and I get them there to.
It loads and starts running, the light does one loop and when the shadow gets back to about where it starts it crashes with an unhandled exception. Changing the teapot to a CreateCube keeps it from crashing so it seems to have something to do with more complex geometry.
In my game it just crashes as soon as the level loads, but that's probably since everything is a loaded mesh and pretty complex.
If I load the grid.b3d mesh in place of the teapot.b3d it crashes right away.
If I comment out everything related to the "ent" it also crashes right away.
Running it on windows btw. Don't have the particle or your audio mods loaded, just the klepto.minib3d module.
Don't know if it makes a difference but I don't have maxgui so I commented things related to max gui out of your mod and recompiled it. I wouldn't think that should matter though since it's just 2 functions related to canvases.
It loads and starts running, the light does one loop and when the shadow gets back to about where it starts it crashes with an unhandled exception. Changing the teapot to a CreateCube keeps it from crashing so it seems to have something to do with more complex geometry.
In my game it just crashes as soon as the level loads, but that's probably since everything is a loaded mesh and pretty complex.
If I load the grid.b3d mesh in place of the teapot.b3d it crashes right away.
If I comment out everything related to the "ent" it also crashes right away.
Running it on windows btw. Don't have the particle or your audio mods loaded, just the klepto.minib3d module.
Don't know if it makes a difference but I don't have maxgui so I commented things related to max gui out of your mod and recompiled it. I wouldn't think that should matter though since it's just 2 functions related to canvases.