.Newton Wrapper for Blitz3D

Blitz3D Forums/Blitz3D Userlibs/.Newton Wrapper for Blitz3D

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'A good raycasting routine should never fail like that, unless there is something wrong with the geometry.'

I suspect what's going on is that my terrain geometry is exported with the vertices unwelded and just occasionally the (vertical) raycast intersects exactly at the join between two polys. If I offset the x/z co-ords just slightly, I then get a result.