Welcome yoko :)
I've not used SpriteCandy before, but yes it should work ok with those type of libraries. Use a similar shape to the sprite for the ODE geometry and lock it into 2D with the 2D Plane joint. You need to update the sprite position and rotation to match the position and rotation of the ODE object it represents, then the sprites will 'follow' the ODE object.
There are no plans for a cross-platform BlitzMax version at the moment unfortunately, I'll be sure to post some news though if circumstances change.
I've not used SpriteCandy before, but yes it should work ok with those type of libraries. Use a similar shape to the sprite for the ODE geometry and lock it into 2D with the 2D Plane joint. You need to update the sprite position and rotation to match the position and rotation of the ODE object it represents, then the sprites will 'follow' the ODE object.
There are no plans for a cross-platform BlitzMax version at the moment unfortunately, I'll be sure to post some news though if circumstances change.