Mmmm, shadows :)
This is really nice, Klepto2, of course!
Kind of off topic, but I was just looking for you a minute ago:
I'm finally working on pulling functions like file loaders out to external systems that are still utilized transparently by the core functions (as opposed to having a million different functions to load different files -- eg, extra modules containing extended Types or new functions, which, while extremely useful as your stuff here demonstrates, can't solve everything), and I have a question for you: Why is your MD2 stuff so crazy? :b
In other words, is it necessary that there be extra functions and fields for TEntity pointing straight towards MD2s? (Can these be loaded as more generic meshes, or MD2 updating at least be put in a more central place?)
By the way, TNewton there has no types. ("FNewton", "HNewton"? "Newton"? There are lots of letters left in the alphabet).
This is really nice, Klepto2, of course!
Kind of off topic, but I was just looking for you a minute ago:
I'm finally working on pulling functions like file loaders out to external systems that are still utilized transparently by the core functions (as opposed to having a million different functions to load different files -- eg, extra modules containing extended Types or new functions, which, while extremely useful as your stuff here demonstrates, can't solve everything), and I have a question for you: Why is your MD2 stuff so crazy? :b
In other words, is it necessary that there be extra functions and fields for TEntity pointing straight towards MD2s? (Can these be loaded as more generic meshes, or MD2 updating at least be put in a more central place?)
By the way, TNewton there has no types. ("FNewton", "HNewton"? "Newton"? There are lots of letters left in the alphabet).