sorry to bother but that is a filter for the camera. it applies glow on all the objects. you wanted it just for diamonds right?
you may want to look at this (the hair effect)
you may want to look at this (the hair effect)
ball = CreateMesh() EntityFX ball,32+2 ball2 = CreateSphere(5) ScaleMesh ball2,3,3,3 EntityFX ball2,32+2 ClearTextureFilters tex = LoadTexture ("fur3.bmp",2+1) EntityTexture ball,tex surf = GetSurface(ball2,1) For f# = 0 To -0.02 Step -0.001 ScaleMesh ball2,1.008,1.008,1.008 RotateMesh ball2,0,-(f*20.0),0 n# = 1-(-(f)*100.0/2.0) For vert = 0 to CountVertices(surf)-1 VertexColor surf,vert,255,255,255,n Next AddMesh ball2,ball Next FreeEntity ball2