Take a look at this post: http://www.blitzbasic.com/Community/posts.php?topic=67027
You have to use : DisableTextureFilter() before doing BackbuffertoTex() because if you don't you will only copy the texture to mip level 0 and this is only used if you go very and i mean very close to the model.
You have to use : DisableTextureFilter() before doing BackbuffertoTex() because if you don't you will only copy the texture to mip level 0 and this is only used if you go very and i mean very close to the model.