Pinete, thanks for your info, but I disappointed when I found after tests that Andreyman's ashadow does not support .B3D (for animated meshes).
After the first sock, I decided to convert all my B3D meshes to .X format, but UUnwrap exports to DirectX 8.0 format and I don't have animation in Blitz3D. Am I wrong, is there a solution to this?
After the first sock, I decided to convert all my B3D meshes to .X format, but UUnwrap exports to DirectX 8.0 format and I don't have animation in Blitz3D. Am I wrong, is there a solution to this?