Newton Module (2-22-7)

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In my engine I do this:
NewtonBodySetMatrix(rigidBodyBox,mat.grid)

However, I rewrote MiniB3D's matrix routines to work with a left-handed coordinate system. MiniB3D stores the z-axis backwards and renders it in a right-handed coord system, so I am not sure if you will have to make changes to the matrix you give Newton.