I've started on a Networking framework for games I am developing, so if you'd like to share the development and code. I'm interested.
(Of course that depends on whether you wanted to sell yours, or make available for free).
Currently I have TCP implemented with message hooks for the server/client events (OnConnect, onDataArrival etc). Just about to implement game protocols and a packet stack.
(Of course that depends on whether you wanted to sell yours, or make available for free).
Currently I have TCP implemented with message hooks for the server/client events (OnConnect, onDataArrival etc). Just about to implement game protocols and a packet stack.