How Easy is EasyTok?

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Hi Filax,

Just to add on from what Tim had previously mentioned, I have checked in the doc/help and examples before asking here...

Can you use LoadAnimMesh to load up your scene without needing to use TOK_CreatePhysicFromMesh, eg
Global debugcamera = CreateCamera()
EntityRadius debugcamera,3
EntityType debugcamera,1
PositionEntity debugcamera,0,50,100

Global first_floor_layout=LoadAnimMesh( "ffloor.b3d" )
TOK_EntityType("first_floor_layout",2)
Collisions 1,2,2,3


It just my camera and scene collision is not working, and just wanted to check this