Hi Filax,
Just to add on from what Tim had previously mentioned, I have checked in the doc/help and examples before asking here...
Can you use LoadAnimMesh to load up your scene without needing to use TOK_CreatePhysicFromMesh, eg
It just my camera and scene collision is not working, and just wanted to check this
Just to add on from what Tim had previously mentioned, I have checked in the doc/help and examples before asking here...
Can you use LoadAnimMesh to load up your scene without needing to use TOK_CreatePhysicFromMesh, eg
Global debugcamera = CreateCamera() EntityRadius debugcamera,3 EntityType debugcamera,1 PositionEntity debugcamera,0,50,100 Global first_floor_layout=LoadAnimMesh( "ffloor.b3d" ) TOK_EntityType("first_floor_layout",2) Collisions 1,2,2,3
It just my camera and scene collision is not working, and just wanted to check this