Hello!
It seems as if the Blitz3D API acts as a template for several 3D engines which can be used from within BlitzMAX (e.g., MiniB3D, iB3D, the Leadwerks engine).
This leads to the next question: if several engines share the same API, will it be possible to chose a specific engine while a BlitzMAX program is running?
One benefit would be: let the program find out which engine is actually installed on a given system an use that - there may be free and commercial engines and users may have different engines on their system...
It seems as if the Blitz3D API acts as a template for several 3D engines which can be used from within BlitzMAX (e.g., MiniB3D, iB3D, the Leadwerks engine).
This leads to the next question: if several engines share the same API, will it be possible to chose a specific engine while a BlitzMAX program is running?
One benefit would be: let the program find out which engine is actually installed on a given system an use that - there may be free and commercial engines and users may have different engines on their system...