128k basic had renumber, the original basic didn't...
but you could do some really cool stuff where you used maths to gosub a certain line, ie Gosub 1000 + (player*100) which was very handy! So you'd do stuff like assign an range of numbers for certain things and have them at the top of the program - Let AICode = 2000 - Then you'd Gosub AICode + (AIState * 100) which would then give you 100 lines of code per AI state.. all good stuff!
Yeah yeah... no functions or procs though!
but you could do some really cool stuff where you used maths to gosub a certain line, ie Gosub 1000 + (player*100) which was very handy! So you'd do stuff like assign an range of numbers for certain things and have them at the top of the program - Let AICode = 2000 - Then you'd Gosub AICode + (AIState * 100) which would then give you 100 lines of code per AI state.. all good stuff!
Yeah yeah... no functions or procs though!