Nice way to reduce the difference between two totally different types of processor to 'number of cores'. Info on it is readily available on the Wikipedia page:
http://en.wikipedia.org/wiki/Cell_microprocessor
Note:
And
i.e. Cell is so complex that they had to create a course on programming the thing because nobody could figure it out.
If we are going to start dropping names, then this is what John Carmack thinks about 360 vs PS3:
http://arstechnica.com/journals/thumbs.ars/2005/10/18/1556
http://en.wikipedia.org/wiki/Cell_microprocessor
Note:
The Cell architecture includes a novel memory coherence architecture for which IBM received many patents. The architecture emphasizes efficiency/watt, prioritizes bandwidth over latency, and favors peak computational throughput over simplicity of program code. For these reasons, Cell is widely regarded as a challenging environment for software development.[4] IBM provides a comprehensive Linux-based Cell development platform to assist developers in confronting these challenges.[5] Software adoption remains a key issue in whether Cell ultimately delivers on its performance potential.
And
n November 2006, David A. Bader at Georgia Tech was selected by Sony, Toshiba, and IBM from more than a dozen universities[7] to direct the first STI Center of Competence for the Cell Processor.[8][9] This partnership is designed to build a community of programmers and broaden industry support for the Cell processor.[7][8] There is a Cell Programming tutorial video available.[10]
i.e. Cell is so complex that they had to create a course on programming the thing because nobody could figure it out.
If we are going to start dropping names, then this is what John Carmack thinks about 360 vs PS3:
http://arstechnica.com/journals/thumbs.ars/2005/10/18/1556