Does anyone have a tutorial on how to make a lightmap in blender and get it working in minib3d? I found a tut on making a lightmap that I don't fully understand but it seems to work well enough. However it involves creating a second UV mapped layer on the textured objects. This looks OK in blender but to get it into b3d format I export it to 3ds and run it through Decorator. But that only supports one texture layer it seems so I either get the lightmap texture, or the proper textures... any thoughts? someone mentioned an exporter from blender to b3d that worked with light maps but I can't find it anywhere. There is a b3d exporter for blender but it's not Blitz3D it's some other .b3d extension format... Brucey in the minib3d forums is working on an exporter but I don't know how long it might take to get to a point where it can handle that kind of an export...
Is there a better way to do light mapping?
Is there a better way to do light mapping?