Non reactive collision?

BlitzMax Modules Forums/MiniB3D/Non reactive collision?

Hmm... guess that's a vote for "find another way, it currently doesn't support it and it's easier to do a work around than add it" which makes sense.

What do you think the pros/cons are for using a pick based system over say, EntityDistance... since I'm doing esentialy sphere collision I'm assuming entity distance would be faster than picking... but I don't know... maybe I'll put together some stress tests.

Thanks for your input!