Quirky Cell CPU + Custom graphics API versus nice standard 3 core PowerPC/DirectX. DirectX might be a nightmare to develop for, but so will Sony's API, and DirectX has to be done for the PC port of the game (if one exists) anyway.
Programming the XBox and XBox 360 is essentially the same as programming a PC. Say what you will about DirectX but it's a lot better than the alteratives and console developers love it.
Programming the XBox and XBox 360 is essentially the same as programming a PC. Say what you will about DirectX but it's a lot better than the alteratives and console developers love it.