You might be able to use the pick-related commands to simulate a non-response collision. Very rough example:
SuperStrict Import "c:\temp\minib3d\minib3d.bmx" Graphics3D 800, 600 AmbientLight 255, 255, 255 Local Camera:TCamera = CreateCamera() PositionEntity Camera, 5.0, 5.0, 5.0 CameraClsColor Camera, 255, 255, 255 Local Cube:TMesh = CreateCube() PositionEntity Cube, 0.0, 0.0, 0.0 EntityColor Cube, 0, 0, 255 EntityAlpha Cube, 0.5 EntityPickMode Cube, 2 EntityRadius Cube, 1.0 Local Pivot:TPivot = CreatePivot() PositionEntity Pivot, 0.0, 0.0, 3.0 Local SphereRadius:Float = 1.0 Local Sphere:TMesh = CreateSphere(8, Pivot) ScaleEntity Sphere, SphereRadius, SphereRadius, SphereRadius PositionEntity Sphere, 0.0, 0.0, 3.0, False EntityRadius Sphere, SphereRadius EntityPickMode Sphere, 1 EntityColor Sphere, 0, 255, 0 PointEntity Camera, Cube While Not KeyHit(KEY_ESCAPE) Cls TurnEntity Pivot, 0.0, 0.5, 0.0 Local ent:TEntity = PickCollision(Cube, 2 * SphereRadius) If ent = Sphere Then EntityColor Sphere, 255, 0, 0 Else EntityColor Sphere, 0, 255, 0 RenderWorld Flip True Wend End Function PickCollision:TEntity(actor:TEntity, range:Float) Local ent:TEntity = EntityPick(actor, range) If Not ent Then ent = EntityPick(actor, -range) Return ent EndFunction