I'm not commenting on its speed or flexibility. I'm commenting on how it is treated as something more than a collection of graphics APIs. It is a graphics API, not the holy grail!
The job of making it easy to do nice water is entirely up to the engines / (more preferably, individual games) that use it. Something like Torque, for instance, provides easy pre-made water.
For obvious reasons (bloat), this should not change.
Crysis does indeed look nice :) As does this one.
I still find it hard to believe that this high detail can exist in a game, but it does! Quite exciting stuff coming about soon.
The job of making it easy to do nice water is entirely up to the engines / (more preferably, individual games) that use it. Something like Torque, for instance, provides easy pre-made water.
For obvious reasons (bloat), this should not change.
Crysis does indeed look nice :) As does this one.
I still find it hard to believe that this high detail can exist in a game, but it does! Quite exciting stuff coming about soon.