Here we are then...
version 0.4 of the export script : b3d_export.py
Install it into your <blender dir>/.blender/scripts folder.
The biggest issue is the y origin problem for UVs...
I'm hoping someone with more experience of transformations will know what to do.
If you flip the y tex coords it works, but the image appears mirrored.
Other issues include support for only a single texture at the moment. Well, it stores them all ok, just only references the first one....
See what you think anyways...
I can see it's possible to add bone support to it - all the info is available for that in the blender docs.
So it has lots of potential, me thinks.
knock yourselves out...
version 0.4 of the export script : b3d_export.py
Install it into your <blender dir>/.blender/scripts folder.
The biggest issue is the y origin problem for UVs...
I'm hoping someone with more experience of transformations will know what to do.
If you flip the y tex coords it works, but the image appears mirrored.
Other issues include support for only a single texture at the moment. Well, it stores them all ok, just only references the first one....
See what you think anyways...
I can see it's possible to add bone support to it - all the info is available for that in the blender docs.
So it has lots of potential, me thinks.
knock yourselves out...