Blender and .b3d

BlitzMax Modules Forums/MiniB3D/Blender and .b3d

Here we are then...

version 0.4 of the export script : b3d_export.py

Install it into your <blender dir>/.blender/scripts folder.

The biggest issue is the y origin problem for UVs...
I'm hoping someone with more experience of transformations will know what to do.
If you flip the y tex coords it works, but the image appears mirrored.

Other issues include support for only a single texture at the moment. Well, it stores them all ok, just only references the first one....

See what you think anyways...

I can see it's possible to add bone support to it - all the info is available for that in the blender docs.
So it has lots of potential, me thinks.

knock yourselves out...