Values in TMaps - Ref Counted?

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TMaps hold 2 object references.
So yes the raise the object reference count
There is nothing that should free anything mapped or my texture manager would be quite bogus as well :) (so far the pixmaps etc still were there when I looked for them)

The only thing that I could think of causing such stuff is when you believe in the myth that using a byte ptr to an object is a reference as well because it is not ...
In that case you could actually get into trouble.