TMaps hold 2 object references.
So yes the raise the object reference count
There is nothing that should free anything mapped or my texture manager would be quite bogus as well :) (so far the pixmaps etc still were there when I looked for them)
The only thing that I could think of causing such stuff is when you believe in the myth that using a byte ptr to an object is a reference as well because it is not ...
In that case you could actually get into trouble.
So yes the raise the object reference count
There is nothing that should free anything mapped or my texture manager would be quite bogus as well :) (so far the pixmaps etc still were there when I looked for them)
The only thing that I could think of causing such stuff is when you believe in the myth that using a byte ptr to an object is a reference as well because it is not ...
In that case you could actually get into trouble.