Entity exists?

BlitzMax Modules Forums/MiniB3D/Entity exists?

Is there any way to tell if an entity exists? When you free an entity it doesn't null it's pointer, according to the documentation. I assume that's because you can have numerous pointers to the same entity, which makes sense, but raises the problem that if you free an entity, and you access it from multiple points, how can you tell that you can no longer access it? as trying to access a freed entity causes the program to crash...