What's the longest anim strip BMax can handle?

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smilertoo: That would be a very bad idea.
For the reason mentioned above with max texture size etc.
Although, there are situations we agree with you, for that reason there are drawImageArea functions in the code archives that allow you to load an image and draw subareas of it quite like DrawImageRect worked in the old blitz (BM drawimagerect is something completely different)