I really recommend scaling the camera by 1,1,-1 to change the axis handedness. As it is written, you have to flip your vertex positions, and that isn't conducive to fast processing of vertex arrays.
Nice geometry code
BlitzMax Modules Forums/MiniB3D/Nice geometry codeThe forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.