What's the longest anim strip BMax can handle?

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But LoadAnimImage only works with horiztonal strips
What gave you that idea?


Loadanimimage loads the 'sprite sheet' as one large pixmap and chops it up into smaller pixmaps ready to be turned into image frames when needed. You need only worry about the vidmem required to hold the final textures, not the initial 'sprite sheet' size.

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Blimey...Was I really faffing around for 12 minutes? :o/
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