Ah, nice .. at least that works then. Thanks, I would like to make more example games.
I think I found it now .. if so, then it was caused by a gimbal lock problem that differs from machine to machine.
With Breakout, the camera is placed in a 90 degree angle down. On some PC's this caused the runtime camera to be rotated in the opposite direction.
Thanks for your help! I've included you in the 'thankyou' list
I think I found it now .. if so, then it was caused by a gimbal lock problem that differs from machine to machine.
With Breakout, the camera is placed in a 90 degree angle down. On some PC's this caused the runtime camera to be rotated in the opposite direction.
Thanks for your help! I've included you in the 'thankyou' list