@Brucey: If you don't use Blitz3D this will not be of much use, but others (including myself) have had good use of this XML version of the b3d format when writing exporters and debugging the results: http://blitzbasic.com/codearcs/codearcs.php?code=665
It could of course also be used as an export format to be converted later, but with your track record I'm sure you can manage binary right away.
I've been meaning to port the functions to BlitzMax using libxml, but have not gotten around to it yet.
It could of course also be used as an export format to be converted later, but with your track record I'm sure you can manage binary right away.
I've been meaning to port the functions to BlitzMax using libxml, but have not gotten around to it yet.