this is slowly sinking in :)
i am trying to make a 'next level' kind of function that clears everything...pseudo code:
i am new to blitz and OOP, i have a lot of syntax errors which is why this case makes a good practice for me :)
i am curious about the Var in my eachinloop, i am trying to Null the reference tmp is pointing at, not tmp itself...when the reference is Nulled, the destructor is triggered, the 3D object is cleared and all is good...any pointers to where i am going wrong?
i realize there are many ways to do things, and that clearing the node outside of the destructor and forget about clearing references might be better...but as mentioned - this is good practice for me :)
i am trying to make a 'next level' kind of function that clears everything...pseudo code:
Type tNode Function createNode() 'create the node end function Method Delete() self.node.remove() 'this needs to be triggered... Print "Deleted tNode" End Method End Type Type tNextLevel Method New() For Local tmp:tNode Var = EachIn tNode.nodeList 'not sure how to use Var here... tmp = Null Next GCCollect() 'when all nodes = Null, collect and trigger destructor... ClearList(tNode.nodeList) End Method End Type Local a:tNode = tNode.createNode() Local tmp:tNextLevel = New tNextLevel
i am new to blitz and OOP, i have a lot of syntax errors which is why this case makes a good practice for me :)
i am curious about the Var in my eachinloop, i am trying to Null the reference tmp is pointing at, not tmp itself...when the reference is Nulled, the destructor is triggered, the 3D object is cleared and all is good...any pointers to where i am going wrong?
i realize there are many ways to do things, and that clearing the node outside of the destructor and forget about clearing references might be better...but as mentioned - this is good practice for me :)