how to determine the "class" of a given gadget

BlitzMax Forums/BlitzMax Beginners Area/how to determine the "class" of a given gadget

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Tony,

"wrapping" is just what I am doing as well ;-)
Seems as if I would have to track the object class myself, hoping that nobody will create TGadget instances without using my wrapper...

Thanks anyway!