I haven't used B3D abd espacially the B3D format before, but i think it is a very powerfull and extandable format. I have worked a lot with the B3D exporter the last days to find some bugs etc. If you need any some help, just mail me (if you want also the phyton script) .
I think the trick behind a blender to b3d exporter is the balance how to convert blender materials to b3d brushes.
As a second idea about the b3d exporter would be a small extension interface where you maybe set the export for Shaders or Physic data. Just an idea. But firstly we should build a stable frontend which could be improved later.
I think the trick behind a blender to b3d exporter is the balance how to convert blender materials to b3d brushes.
As a second idea about the b3d exporter would be a small extension interface where you maybe set the export for Shaders or Physic data. Just an idea. But firstly we should build a stable frontend which could be improved later.