In Game Scripting

BlitzMax Forums/BlitzMax Programming/In Game Scripting

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

I've gained a lot more compiler-design experiance since I did that module. I've been thinking of doing another version with a lot more powerfull features such as OOP, more speed and by god a more cleaned up and structured source file / structure, it really depends on if people would use it though.

Also if its dated 2005, thats probably pretty far out of date - Might wish to use the later one.